Living Room - Lighting Study

3d scene/lighting study I assembled in CRYENGINE.

Assets are a combination of my own models, assets from CRYENGINE SDK and models from 3dsky.org.

Realtime-Render in CRYENGINE

Realtime-Render in CRYENGINE

Real-time render. Shadow details and ambient occlusion are rendered automatically. There's also a SVOGI (total illumination) pass which gives a nice extra bounce light.

Real-time render. Shadow details and ambient occlusion are rendered automatically. There's also a SVOGI (total illumination) pass which gives a nice extra bounce light.

The CRYENGINE makes it very easy to setup materials.

The CRYENGINE makes it very easy to setup materials.

Everything runs in real-time, so i don't have to wait for rendering or baking  lighting at any stage in the process.

Everything runs in real-time, so i don't have to wait for rendering or baking lighting at any stage in the process.

Lighting breakdown

Lighting breakdown

The depth of field has an automatic Bokeh effect.

The depth of field has an automatic Bokeh effect.

Extra light bounces help to create some cool gradients on the walls.

Extra light bounces help to create some cool gradients on the walls.

A quick exterior created from CRYENGINE sample assets helps give some depth/realism outside.

A quick exterior created from CRYENGINE sample assets helps give some depth/realism outside.