I started my first Job as an Intern at Crytek back in 2009.
From there I gathered 9 years of experience as an Artist at Crytek in Frankfurt Am Main, learning from many talented artists and designers who took me under their wing and showed me the ropes. At Crytek my roles included cinematics, general 3D, real-time graphics research, VR/Interactive experience designer and Lighting Artist.
In 2018 I left Crytek to spearhead my own project 'Brushify.io'. A terrain library generated using real-world LIDAR data. The aim of brushify.io is to offer high quality, high performance 3D environments at affordable prices.
In my free time I'm also a keen composer/producer and singer/songwriter.
You can find my music on soundcloud here: https://soundcloud.com/great-big-things
At Quixel I worked as an environment artist building photorealistic scenes for the quixel GDC demo 'Rebirth'. the demo was a fantastic success with over 5 million views on YouTube and showcasing the power of unreal engine 4 technology.
Built a 150km^2 procedurally generated world for Outlaws of the Old west, an MMO in Unreal Engine 4.
My role at Crytek is Cinematic Artist for various game projects and also marketing/trailers production. I work both in 2d and 3d, and on real-time and offline cinematic projects. I'm an expert user of CryENGINE Sandbox with almost years of experience with the tool.