9 years of experience as an Artist at Crytek in Frankfurt Am Main. My roles included cinematics, general 3D, real-time graphics research, VR/Interactive experience designer and Lighting Artist.
In 2018 I left Crytek to spearhead my own project 'Brushify.io'. A terrain library generated using real-world LIDAR data. The aim of brushify.io is to offer high quality, high performance 3D environments at affordable prices.
In my free time I'm also a keen composer/producer and singer/songwriter.
You can find my music on soundcloud here: https://soundcloud.com/great-big-things
My role at Crytek is Cinematic Artist for various game projects and also marketing/trailers production. I work both in 2d and 3d, and on real-time and offline cinematic projects. I'm an expert user of CryENGINE Sandbox with almost years of experience with the tool.