Joe Garth
Joe Garth
Creator of Brushify.io, Freelance Environment Artist
Frankfurt am Main, Germany

Summary

9 years of experience as an Artist at Crytek in Frankfurt Am Main. My roles included cinematics, general 3D, real-time graphics research, VR/Interactive experience designer and Lighting Artist.

In 2018 I left Crytek to spearhead my own project 'Brushify.io'. A terrain library generated using real-world LIDAR data. The aim of brushify.io is to offer high quality, high performance 3D environments at affordable prices.

Find more about brushify: www.brushify.io
You can find my latest work on artstation or here: www.joegarth.com

In my free time I'm also a keen composer/producer and singer/songwriter.

You can find my music on soundcloud here: https://soundcloud.com/great-big-things

Skills

Art Direction3D ModelingLightingCinematicsGame DevelopmentFilm Editing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
CRYENGINE
CRYENGINE
Premiere
Premiere
Vegas Pro
Vegas Pro

Reel

Productions

  • Info logo
    • Video Game
      The Mean Greens
    • Year
      2015
    • Role
      Cinematic Artist
    • Company
      Virtual Basement
  • Image 02 642x535
    • Video Game
      Primal Carnage
    • Year
      2012
    • Role
      Cinematic Artist
    • Company
      Lukewarm Media
  • Warface
    • Video Game
      Warface
    • Year
      2014
    • Role
      Cinematic Artist
    • Company
      Crytek
  • Ryse son of rome
    • Video Game
      Ryse: Son of Rome
    • Year
      2013
    • Role
      Cinematic Artist
    • Company
      Crytek
  • Crysis 3
    • Video Game
      Crysis 3
    • Year
      2013
    • Role
      Cinematic Artist
    • Company
      Crytek
  • Crysis 2
    • Video Game
      Crysis 2
    • Year
      2011
    • Role
      Cinematic Artist
    • Company
      Crytek

Experience

  • Visual Designer at Freelance
    Frankfurt Am Main, Germany
    May 2018 - Present

  • Cinematic Artist at Crytek
    Frankfurt Am Main, Germany
    November 2009 - May 2018

    My role at Crytek is Cinematic Artist for various game projects and also marketing/trailers production. I work both in 2d and 3d, and on real-time and offline cinematic projects. I'm an expert user of CryENGINE Sandbox with almost years of experience with the tool.