'Twinrocks' from Quixel - Rebirth (Unreal Engine 4)

Quixel's Rebirth is a project I've been working on for the past few months on the run up to GDC. It's a real-time Cinematic in UE4. The primary goal was to try to achieve photo realism in real-time. My tasks were set dressing, environment art, cinematic composition, lighting and visual fx. We made extensive use of Quixel Megascans latest icelandic additions to the library.

Watch Quixel's Rebirth:
https://www.youtube.com/watch?v=9fC20NWhx4s

Behind the scenes of Rebirth:
https://www.youtube.com/watch?v=wnt64H-Wouk

Lighting Pass:

Lighting Pass:

A breakdown of the asset processing, from reference image, to 3d asset, to final render in Unreal Engine 4.

A breakdown of the asset processing, from reference image, to 3d asset, to final render in Unreal Engine 4.

We used distance field blending to achieve soft blends between the scanned assets and the terrain.

We used distance field blending to achieve soft blends between the scanned assets and the terrain.

Behind Rebirth: 60 FPS photoreal gameplay in UE4

Rebirth: Introducing photorealism in UE4