'Finale' from Quixel - Rebirth (Unreal Engine 4)

Quixel's Rebirth is a project I've been working on for the past few months on the run up to GDC. It's a real-time Cinematic in UE4. The primary goal was to try to achieve photo realism in real-time. My tasks were set dressing, environment art, cinematic composition, lighting and visual fx. We made extensive use of Quixel Megascans latest icelandic additions to the library.

Megastructure model from Wiktor Ohman.

Watch Quixel's Rebirth:
https://www.youtube.com/watch?v=9fC20NWhx4s

Behind the scenes of Rebirth:
https://www.youtube.com/watch?v=wnt64H-Wouk

Lighting Pass:

Lighting Pass:

Unreal Engine poster at Siggraph 2019

Unreal Engine poster at Siggraph 2019

Create photoreal cinematics in UE4: Rebirth tutorial

Behind Rebirth: 60 FPS photoreal gameplay in UE4

Rebirth: Introducing photorealism in UE4