Here's a new update for the Brushify - Shaders Pack.
https://www.unrealengine.com/marketplace/en-US/slug/brushify-shaders-pack
The pack is intended to serve as a basis for an open world landscape material in UE4. You can paint down multiple automaterial biomes to create massive maps very quickly all in real-time.
I wanted to provide a more fleshed out example level to showcase the Brushify multi-biome landscape auto material and the other shaders. A proper skydome and HDRI lighting setup help to newcomers to unreal in the right direction and show how a few simple settings can give nice results. I also managed to fix a few niggling issues here and there and work in a lot of small visual improvements.