'Fog' from Quixel - Rebirth (Unreal Engine 4)

Quixel's Rebirth is a project I've been working on for the past few months on the run up to GDC. It's a real-time Cinematic in UE4. The primary goal was to try to achieve photo realism in real-time. My tasks were set dressing, environment art, cinematic composition, lighting and visual fx. We made extensive use of Quixel Megascans latest icelandic additions to the library.

Watch Quixel's Rebirth:
https://www.youtube.com/watch?v=9fC20NWhx4s

Behind the scenes of Rebirth:
https://www.youtube.com/watch?v=wnt64H-Wouk

Lighting Pass:

Lighting Pass:

A breakdown of the asset processing, from reference image, to 3d asset, to final render in Unreal Engine 4.

A breakdown of the asset processing, from reference image, to 3d asset, to final render in Unreal Engine 4.

Lighting Pass:

Lighting Pass:

Behind Rebirth: 60 FPS photoreal gameplay in UE4